Computer Chess Tournaments

Internet World Computer Chess Championship

The Internet World Computer Chess Championship will be contested over three(3) stages.

The first stage is a 9 round Swiss tournament where the top four(4) players will be selected as candidates.

Stage two(2) is a 10 Round Robin event with the four(4) Candidates selected from the Swiss Tournament (Total 60 games).

Stage 3 is the Internet World Computer Chess Championship, where the two(2) top programs from the Round Robin Event will face each other in a 24 game match. The winner of that match will be determined to be leading by .5 points after 24 games. If there is a tie situation, games will proceed until one player has a 1.5 point advantage.

The time control for all three(3) stages of the Internet World Computer Chess Championship will be 60 minutes with a 15 second increment.

Stage One(1) Details:

Site: H.G.M’s ICS Server
Tournament Director: Peter Skinner
Date: September 29-30, 2012
Registration Deadline: September 25, 2012

Time controls: 60 + 15
Rounds: 9 Round Swiss.
Round Times: 09:00 11:00 13:00 15:00 17:00* (*Saturday Only)
(Above times are EST – Eastern Standard Time)
Please be sure to check for time zone differences!

All games to be played in one weekend:
5 games on Saturday
4 games on Sunday

Entry Fees:

There will be a fee of $100 for each Professional/Commercial program and $50 for each Amateur/Non-Commercial program to register the Internet World Championship Event.


Anyone may enter a program in this event. Under the following conditions:

  1. There will only be one instance of each program allowed, and will be based on a first come/first serve basis.
  2. If the original author wishes to participate, they will obviously be using a developement version, thus not impacting the above rule.
  3. It is preferred that your computer account name be the same as your engine name. The only exclusion to this rule is if the original author participates, they would get their prefered account name. If this is not possible, please contact the Tournament Director.

Clone/Derivatives Rules

  1. There will only be one allowed version of each named program and will be on a first come/first server basis.
  2. Any engine that is found to be “clone” of another program or close to it (e.g. engine output, pondering information, analysis of positions) will be declared void by the Tournament Director after seeking advice from notable sources. The notable sources will be individuals that have no active standing in other projects, and are respected within the computer chess community.
  3. If a participants registers with program a and is found to be using program b, they will be removed from the event and will forfeit their entry fee.

Disconnection/Forfeit Rules

  1. In the event of a disconnection, the party will be given 10 minutes to return to complete the game; and no more than 2 disconnections per game will be allowed. On the third time, the game will be a forfeit. This is absolute.
  2. The Tournament Director will keep track of disconnections, and responsibility is his alone to enforce this rule. The opponent will not have the ability to choose to continue or to claim the win. The Tournament Director’s decision will be final.
  3. In the event that a program can not continue a game due to interface or program issues, it will forfeit the game. Under no circumstances will a new game be formed or the game restarted.
  4. If a program is not open for matches or arrives late for a scheduled round, after 20 minutes the game will be considered a forfeit. This is common to all games such as these including in an online casino such as Dewapoker and is instituted in order to eliminate one game holding up the tournament..


  1. As will all events I hold, disputes will be done in private. Under no circumstances are accusations to be made publicly. This is done to ensure no participant’s reputation is harmed in the event of a false accusation.
  2. Making false accusations will also be considered abuse and may cause for removal of the event.
  3. The proper way of handling a dispute is to message the TD on the server in private. From there it will be investigated.

Seeding Criteria

Seeding will be based on rating on the ICS server.

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